﻿using UnityEngine;
using System.Collections;

public class Garen : Champion {

	// Use this for initialization
	void Start () {
		numMoves = 1;
		numAttacks = 1;
		cardName="Garen, The Might Of Demacia";
		health = 100f;
		maxHealth = health;
		cardDescription = "The leader of Demacia's army.";
		attack = 5;
		basicAbilityDescription = "Garen Spins To Win, damaging all nearby enemies within 1 unit..";
		ultimateAbilityDescription = "Garren summons a giant sword from the sky, slamming down on target enemy, dealing heavy damage.";
		canAttack = true;
		canMove = true;
		isTargettable = true;
		isDead = false;
		initializeStuff();
	}
}
